• View Race Resultsraces
  • View Toursraces
  • View Teams
  • View Maps
  • Upcoming Races
    All Stats > Races > Race Result
    Map Profile
    Map Data

    Map:Tuesday Upper Loop (41%-46%)
    End Time: December 19 2014, 1:31am
    Physics Mode: FTP-handicapped
    Race Name:Enid Bike Shop 44km crit style
    KCTri So does everyone that runs over 100% FTP usually get their FTP bumped up after a race like this? I'm new to TDG. I pretty much ran on my actual FTP for this race and popped with 2 laps to go. Not sure how the FTP handicapping works in the game. December 18 2014, 8:33pm
    popstarron It doesn't always bump up. I've done over 100% and had it remain the same. That may be due to the handicap aspect. If it does go up and you don't think it represents what you can sustain for an hour, you can always adjust it back down by deleting current results.December 18 2014, 9:13pm
    wheelzQC it looks like a few "forget this ride"... I'm all in for a Thursday ftp race but it would be cool if people used at least their tdg stats. December 19 2014, 6:56am
    wheelzQC just read post parron's comment, didn't know that.December 19 2014, 6:59am
    arthare The handicapping is based off your 5, 10, 20, 30, 45, or 60-minute efforts. So since the ride didn't get to 60 minutes, people may not have their stats bumped.December 19 2014, 9:11am
    arthare You can click into people's profiles to see if a given ride triggered an upgrade. For example, it looks like Tim H, PBR7, Wader, Nate, and Micah all had their calculated FTPs go up because of this ride.December 19 2014, 9:12am
    arthare The real "problem" is that since we are growing about 30% week-over-week, you're almost always going to have new riders that won't have FTPs set.December 19 2014, 9:13am
    KCTri Thanks for the explanation. That makes sense and explains most of the results. Based on looking at recent ride history were people have 60+minute rides well over their current FTP there are a few that may be manipulating their FTP but that is ok. I guess I should have went easier on the my first few rides so I can enjoy a few 100%+ races. Oh well, it forces me to ride harder and I can return the beating on a non-handicap event. December 19 2014, 9:53am
    popstarron Thanks for paying attention, Art. We like being informed consumers. WheelzQC, I too am puzzled by the stealth setting on FTP rides. They were designed, I thought, to level the playing field and allow more experience for a broader ability of riders. I like knowing where I actually stand in comparison. Shouldn't this be a share the stats platform? December 19 2014, 9:57am
    wheelzQC @Art Thanks for explaining. @KCTri, pretty obvious (and a turn off to register) to notice. FTP Mode has great potential if used properly. December 19 2014, 12:50pm
    blackmomba I personally like the FTP based rides, gives the average or below average rider a chance to be competitive, Tues nights I'm not even close to the guys at 4.6 w/kg.December 19 2014, 1:32pm
    nrf000 I agree that stealth mode is lame. At least those people weren't competing for the win. As for the FTP calculation - I know in my case, I took a month off, so I am just getting back into shape, and my FTP is adjusting accordingly. I am blown away by the accuracy with the calculations for FTP, drafting, etc. There must be a genius programmer behind this!December 19 2014, 1:42pm
    nrf000 One note about the course though... I really really like the short loop, but next time it would probably be more realistic with less AIs. They get lapped extremely quickly, and really mess up the cohesion of the group. It seemed like every time our lead group passed someone, at least one or two guys lost the group's draft and jumped in behind the AI(who was getting passed quickly). That resulted in the person getting briefly gapped off of the back of our group and having to accelerate back on. Other than that, the course is awesome! December 19 2014, 1:45pm
    enidwebjim I agree with the fewer AI's When I set up the course I attempted to simulate a local crit with minor climbs and decents. I am used to using more AI's during a full distance ride due to several levels of capability riding at the same time. The FTP mode also calls for fewer AI's. Sorry for the inconvenience.December 19 2014, 2:05pm
    KCTri I agree on the course. The loop is great but AI's wreaked havoc when passing. I was on the limit and had to cover a gap 3 times, couldn't do it the 4th time. Either less AI's or stronger AI's may help that. I'm a stronger then average rider (not quite 4.6 w/kg) and I do like the FTP rides for their ability to keep a larger pack together and people of differing skill levels to be able to ride as a group. The FTP rides make for great interval/vo2 max work if you have an accurate FTP in the game. For this ride the AI's were not even necessary/used by the front pack of 8-9 but they may be utilized further back in the race.December 19 2014, 2:12pm
    enidwebjim When it comes to calculated FTP in the virtual world there are many situations that cause changes. Equipment, Trainer calibration and route ridden are just a few. If everyones FTP was set using a set flat course you might get closer to real world but that request would be unreasonable for TdG purposes. I personally have found the FTP format help less experienced and capable riders to strengthen their growth. They are able to enjoy the competition aspect of riding. Thank you all for joining us today and I hope to enjoy TdG experiences to continue long and hard!December 19 2014, 2:14pm
    MattVon The FTP races are great. I was wondering if the AI's could trade pace a little more naturally/intelligently. It would be nice if they could pull through smoothly and rotate off the front like experienced racers. Wind simulation would be awesome too. That is such a huge component of road racing....December 19 2014, 2:42pm
    popstarron I'm guessing that would be a problematic algorithm for any game developer. What direction does it blow from? Do mountains and trees block or change it. As for creating a head wind, I think that's prety well expressed with the draft / no draft watt changes.December 19 2014, 4:35pm
    KCTri The wind would be tough. I think the draft/hills create the same effect. If you want a "windy" crit just do a big hill. Up the hill the draft is only good for 15-25 watts. Down the hill you get 100+- watts. Simulates the impact as a strong wind. Sure the more life like features the better but what we have is already pretty amazing compared to just plugging along try to do a set power/zone number.December 19 2014, 5:14pm
    KCTri The AI's aren't perfect and it would be great to have them work in the group better but once you understand them you use them for some good. I did a short 2 miles circuit solo race with AI's set right under my FTP. The Savey ones worked me over on some great VO2 max intervals because every lap on the sprint point they hammered. December 19 2014, 5:18pm
    MattVon I just got notification that the Bkool simulation has added wind. Wind isn't just like a hill, if you separate from the group in a headwind, you can be done for, drafting is so much more significant.....December 19 2014, 8:43pm
    Log in to leave comments
    Results by: Time Drafting Percentage
    Individual Points: Sprint
    Team Points: Sprint
    Lap Data: Top Lap Times